The first two parts Dead Space were one of those (few, in fact) horror-game that could really make you a stacked. It was painful, hard and almost physically unpleasant, and this is a compliment to the authors: they created such an oppressive atmosphere and came up with extremely disgusting monsters, many of which would organically look on the streets of a mentally beloved by many Silent Hill.
It is clear that next Visceral Games (rather, marketers and analysts EA) there were two ways: for the third time to enter the same river, making the same, one to one, horror, or invent something new. As a result, they found a compromise: Dead Space 3 In some places, it looks like some cooperative Modern Warfare in dead space, but, in fact, this is the same gloomy and extremely unfriendly horror, in which they can kill from a pair of strokes.
The logical conclusion of the history of Isaac Clark and his difficult relationships with mysterious alien obelisks, which, in fact, became the sources of all troubles, demanded that the scriptwriters take new enemies on stage – not at all necromorphs. These are the followers of unitology, religion, which believes in the divine essence of the obelisks and wants to with their help to merge with the whole world into a single whole. In this regard, scenes appeared in the game, where both the player and his opponents, as in every second modern action movie, are shooting, hiding behind shelters.
At first, this, of course, scares more hard than the next necromorph trick behind you. Really the authors, like the same unitologists, went crazy and decided to merge into a single shapeless mass with other staged shooters? Thank God, they quickly pick themselves together, and does not even begin Dead Space, And rather, doom 3. There are years, technologies, trends and audiences are changing, but many successful games work in ancient formulas and feel great at the same time.
So and here: as in Doom 3, we wander almost the entire game on rusty or not very insides of spaceships, some production complexes, bases and stations, we constantly repair something, run generators, open massive doors, lower the elevators, lower the elevators, lower the elevators, we lower the elevators.We restore the work and solve very similar to the “Duma” puzzles, manipulating some remote mechanisms.
Bonus missions in a cooperative are a great opportunity not only to get hold of resources, but also to tickle the nerves.
In the same way, terrible monsters interfere with us, who love to jump out of the most unexpected places and screaming over your ear behind your ear. The appearance of some new freak, as in Doom 3, is necessarily presented with a short, but extremely spectacular video. Of course, nothing is visible at the same time, the flashlight works only in the “Weapon of the Nice” pose, Isaeca quickly surround, forcing him to fight off his feet and hands. We have already passed all this for a long time.
Engineer in space
Needless to say, we wanted to spit on conversations about “outdated mechanics”? Play, perhaps, is not so scary (veterans Dead Space They are used to everything, and Isaac himself no longer sees hallucinations and does not hear voices), but it’s still interesting. The game constantly challenges, forces nervously looking around and stubbornly, no matter what, move forward. Monsters attack more often and more actively, and in order to survive, you have to use a new, absolutely chic “crafting” system, which made it out in the third part. From the resources collected by the player or a special boot, you can construct first-aid kits, cartridges, stasis-dressing rooms, new types of weapons, spare parts and upgrades for them. The spaciousness for creativity is huge: one “gun” can be made from 6 elements, adding and combining different properties and effects.
Together with the “pumping” system of the costume that the same resources go to, all this makes you carefully explore the levels, eagerly select everything that is bad and spend time for a long time in thought, what, when and how to improve. Add puzzles and mini-games here, allowing you to open or activate something, and you will understand why all these wandering on the gloomy corridors this time is somehow especially reminiscent of doom 3, but System Shock 2-and this, you must agree,Wonderful!
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Of course, when the hero constantly sees the same corridors, doors, hatches, twists with the help of a valil kinesis, launches generators and slows off adversaries stasis, sooner or later it will begin to act like droplets of water, with a certain frequency, dripping on the head of the convicted person. The plot that now intrigues not so much final showdowns with obelisks and their ancestors will not help, as a ringing voltage that arose between Isaac and the new boyfriend of his former girlfriend Ellie.
It is then that “wow”-scenes, like rented from the last episodes, come to the rescue Uncharted. We fight on the roof of a rushing train, get up to the machine gun, shoot paws with a huge boss beetle, control a smoking starship, maneuvering in the middle of mines, garbage and rocks, jump on a cable and so on.
But what is wrong with the fact that the game has become larger, more spectacular, spectacular and more diverse? If the authors had not come up with anything new, she would be accused of stagnation and degradation in the same way. And so these scenes are really reviving Dead Space 3, help to take a breath after gloomy corridor adventures. Fortunately, they do not last long, and the main time still takes the same concentrated horror in tight rooms.
Horror for two
They refresh the game and the ability to move freely between different ships, and Isaac’s extreme flights in open space, and the appearance of additional missions that allow you to get hold of resources and “upgrades”. Many of these bonus tasks are available only in a cooperative, and this joint regime is perhaps a really controversial innovation.
On the one hand, a game with a partner (this is Clark’s partner John Carver) can destroy the proprietary atmosphere of hardcore and survival. It is easier to cope with monsters together, especially if a comrade regularly shares resources and supplies, writes out the drawings of a new weapon for you and revives in time in battle. And it seems to be somehow embarrassing
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to study levels of levels: another player is forced to wait at the door while you check the contents of the next box and make something at the machine.
At the same time, when you have a exact shot to tear your foot a monster who attacked an ally from the back, and he also regularly saves your life or holds the defense while you decide the next puzzle, the cooperative generates really new and quite strong emotions. And most importantly, when playing for Carver, interesting faces of the plot are opening, telling about his relationship with his wife and child. This is where terrible visions, voices in the head and surrealism like the appearance of children’s toys in the dark corridors begin again. So go to the game for the partner of Isaac Clark definitely worth.
Yes, not everything and not everyone can like it in Dead Space 3. But at Visceral Games All the same, it turned out large, spectacular and incomparably beautiful (you need to see what detail is here!) a hit that is now just trying to entertain the player in different ways. And I must admit, in general, he succeeds.
Pros: gorgeous graphics;excellent “crafting” system;spectacular directing;A more diverse gameplay;The atmosphere of harsh survival is generally preserved.
Cons: The game is no longer so scary;controversial cooperative;shootings from behind shelters look superfluous.